Find the cr 1/4 creature (or a combination of several) that works for you, either making a wall or swarming targets. Due to bounded accuracy, this basically makes the fight easy mode. Well firstly, you pick the animals conjured, not the caster.
Concentration Up To 1 Hour.
2) the summoned creatures roll their own initiative (this means they may not act the turn they are summoned, if the initiative they roll has already passed) to combat someone who conjures up animals, i'd suggest counterspell or, failing that, simply ignoring the monsters and whacking the druid. It’s not necessarily that the spell is excessively powerful; A pack of 8 wolves is good for more foes as they can knock prone.
It Has Far Enough Drawbacks To Make It Reasonable, Even If It's Powerful.
Previously, we discussed conjure animals, conjure celestial, conjure minor elementals, conjure woodland beings, and conjure elemental. Choose a set of animals for each available cr ratings. Cr 2 has nine creatures to conjure, cr 1 has ten, cr 1/2 has nine and cr 1/4 blows the rest away with seventeen.
Meaning At Level 5 You Get.
When you cast conjure animals, you are not affecting an enemy creature (you are only conjuring animals). Secondly, i'm not sure if 'above the enemy' counts as. They obey any verbal commands that you issue to them no action required by you.
But The Most Broken One Is Conjure Woodland Beings, And Only Because It's Completely Useless Other Than To Conjure 8 Pixies, Which Are Amazing.
It is not the rules, because then the rules would say that the players picks the cr and the dm picks what animals are summoned, and they dont. Conjure animals is one of the two spells in this category with a 1 action casting time. All the 1/4 creatures surround the boss making it difficult for the boss to really do anything.